Jonathan Pimento Designer × Product Leader
With a foundation in engineering, a passion for design, and a curiosity for solving problems, I found my calling in product.
I joined Adobe because I believe creative tools unlock human expression. I’ve seen firsthand the impact they have on the world and on my own journey as a designer and builder.
Each chapter, product, and outcome on this journey has shaped my foundations and how I approach designing and building products for creative work.
Product Management Director of Product - Adobe
On Adobe Firefly, I work closely with research to build products and experiences for emerging creative workflows, using generative AI.
Over the past decade at Adobe, I’ve worked across flagship creative products and 0–1 initiatives that span generative AI, imaging, audio, prototyping, design, coding, and cloud collaboration.
Throughout this journey, I’ve delivered outcomes across adoption, engagement, growth, and revenue, while coaching teams to scale impact.
Product Evangelism Speaking & Media
I've spoken at conferences like Adobe MAX, Microsoft Build, AIGA, and led workshops at MIT Labs and The Society of Digital Agencies.
At Adobe MAX, I have hosted live streams, interviews, workshops, and hands-on sessions to help designers sharpen their skills.
As a product spokesperson, I engage with press and analysts on product updates and industry insights. The products I've worked on have been featured in WIRED, The Verge, TIME, CNET, Dribbble, and Mashable.
Generative audio as a creative medium Chapter 05
In my most recent chapter, I led 0–1 development of Generate Soundtrack, transforming Adobe’s foundational music model into an experience that enables creators to score videos with commercially safe generative music. Within Adobe’s incubation organization, I helped build AI-powered audio products like Enhance Speech, which improves clarity by removing noise and music, and Podcast Studio, enabling millions of creators to edit audio like a document. This chapter marked a shift from large product teams to operating like a startup within Adobe, defining product-market fit, driving growth, and setting the pace of research-to-product.
Generative imaging as a creative medium Chapter 04
Prior to audio, I worked on Adobe Firefly’s foundational Image Model 3. I partnered with research, engineering, and ethics teams on evals to refine model quality, while building features like composition reference, style kits, and generative outpainting that shifted the workflow toward using AI as a creative partner in the process of making and editing images. This chapter focused on redefining how AI products are built, from eval-driven development to balancing model capability with usability, and collaborating cross-functionally to deliver responsible AI experiences used by millions in real creative workflows.
Collaboration as a creative medium Chapter 03
I worked on Adobe’s cloud platform, focused on enabling seamless collaboration across creative workflows, connecting Photoshop, Illustrator, and Adobe Express through shared cloud-based design systems. I managed a team of product managers responsible for building experiences that helped designers develop shared vocabularies and reusable systems of assets across projects and products. This chapter was about operating at scale, aligning teams around shared systems, influencing across organizational boundaries, and delivering platform-level value through connected tools, assets, and workflows across Adobe’s ecosystem.
Design & prototype as a creative medium Chapter 02
From the beta release for Adobe XD, I was part of the early team that built XD’s prototyping capabilities, enabling designers to bring animation and interactivity directly into their workflows. I built features that allowed designers to apply platform interaction patterns to their designs, making it possible to bring their ideas closer to reality as functional prototypes. This chapter was about reimagining creative workflows, building a tool that mirrored the way designs and developers work together, and leading an industry shift from static mockups to interactive experiences. It was also a personal milestone - building a tool I always wished existed.
Code as a creative medium Chapter 01
When I joined Adobe in 2013, I worked as a product designer on web authoring tools including Dreamweaver, Edge Preview, Brackets, and Flash. I contributed to features that helped developers work more efficiently with code while enabling designers to engage with the medium in more intuitive ways. For developers, I built features supporting modern Git workflows, open-source frameworks, and evolving CSS standards. For designers, I built visual editing capabilities and responsive design tooling. This chapter involved working on products with more than 20 years of legacy, navigating deep technical complexity while helping modernize foundational tools for the evolving web.